Objectives
Objectives are the unit of work in Overlord: the prompt, agent choice, checkpoint, attachments, and execution state for one agent pass.
Objectives vs tickets
A ticket is the higher-level goal: a feature, bug fix, investigation, or review thread composed of objectives that share context.
An objective is the next slice of work inside that ticket: the prompt for what should happen now, the agent/model choice for the pass, the checkpoint, and the execution record.
You can add more objectives over time instead of opening a new chat or duplicating context. Planning, implementation, review passes, and cleanup can all live on one ticket as separate objectives.
What the agent actually runs
Launch and protocol context are tied to the active objective. That objective is the unit of work the agent receives—the prompt body, attachments, checkpoint, and objective id in context all refer to that slice.
The ticket title and metadata still matter for humans scanning the board, but the agent’s instructions live at the objective level.
What an objective can carry
Typical fields and behaviors include:
- the instruction text (what to build, fix, or research)
- status for that slice of work (for example executing while an agent has it)
- attachments scoped to that instruction
- agent and model choice for that pass
- the checkpoint that anchors review and file-change rationale
Attachments belong to a specific objective so files stay tied to the task they support.
When to add a new objective
Add another objective when the scope changes in a meaningful way, for example:
- the first pass was “spike a design” and the next pass is “implement it”
- implementation is done and you want a dedicated review or hardening pass
- follow-up work appeared after delivery and should stay on the same ticket record
You do not need a new ticket for every follow-up if the work still belongs to the same story.